ability to advance fix + a how-to
anyone who played osteophagy when it released yesterday probably noticed that the only way to advance through the haiku was to press the right arrow key. that was due to a design problem; the haiku's middle line was dialogue triggered by an exit to the right of where the player started, and invisible wall tiles surrounded the player to ensure they would go that direction. the exit took the player to a few tiles to the right, to the middle of another block of wall tiles, where they would have to go left to reach the ending.
pretty dumb, really. but it was the simplest way i could think to do it at the time.
i've fixed the problem with items to trigger the middle line, which leads directly to the ending. this should be a much smoother experience.
also, for anyone curious as to how i managed the afterimage effect with the text, here's a chart showing the portion of the bitsy code i edited in the html file
thanks for playing!
Files
osteophagy
memories lodge in my bones and ferment
Status | Released |
Author | vividgrim |
Tags | 2D, Atmospheric, Bitsy, body_horror, Experimental, haiku, Pixel Art, poem, poetry, Short |
Languages | English |
Comments
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Thanks, that's super useful to have it written down like that !
glad to help! it'd be neat to see it in other projects