Nice! For the "A Game By Its Cover" jam, I saw that cover and thought, "How would I make something out of that?" But you managed to and it's memorable.
dont look at the sun [demo]
content warnings: non-graphic depiction of a behavioural/psychiatric ward, descriptions of dehumanization, alienation, and invasion of privacy
how to play: use arrow keys to move around and see what things (and you) have to say. things that can be interacted with are generally a different colour and may have multiple things to say. the game ends on the black screen after speaking to the ward technician.
we revolve around the sun. in more ways than one.
made in Bitsy for the 2020 A Game By Its Cover jam, inspired by Jasmine Mae's Famicase, this small story slice follows a nameless protagonist as they encounter reasons to look, or to not look, at the sun. and maybe some other feelings along the way.
traverse across a total of five (5) screens, each with interactable objects or thinkable thoughts, against the backdrop of buzzing audio by Alice Demor.
more is planned for this experience, including
- the protagonist's journey upon leaving the ward
- a disgruntled sundial shop owner and his (gay) nemesis
- entirely too many metaphors, possibly poetry
- many, many more reasons for and against looking
- a possible confrontation with the sun himself
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thanks a bunch! i actually have a lot more ideas. this concept gels well with the way i think. it's great especially for a magical realist story, which is what i'm aiming for with the full thing
Excellent job. Really oppressive soundscape (in a good way) and great writing.
Can't wait to play the full version ! There is a bit of a rythmic penibility with the appearance of the dialogs but, oh boi, they are very well written !