Nice! For the "A Game By Its Cover" jam, I saw that cover and thought, "How would I make something out of that?" But you managed to and it's memorable.
dont look at the sun
content warnings: non-graphic depiction of a behavioural/psychiatric ward, descriptions of dehumanization, alienation, and invasion of privacy
how to play: use arrow keys to move around and see what things (and you) have to say. things that can be interacted with are generally a different colour and may have multiple things to say. the game ends on the black screen after speaking to the ward technician.
resent, yearn, speculate - but never gaze.
we revolve around the sun. in more ways than one.
made in Bitsy for the 2020 A Game By Its Cover jam, inspired by Jasmine Mae's Famicase, this small story slice follows a nameless protagonist as they encounter reasons to look, or to not look, at the sun. and maybe some other feelings along the way.
traverse across a total of five (5) screens, each with interactable objects or thinkable thoughts, against the backdrop of buzzing audio by Alice Demor.
more is planned for this experience, including
- the protagonist's journey upon leaving the ward
- a disgruntled sundial shop owner and his (gay) nemesis
- entirely too many metaphors, possibly poetry
- many, many more reasons for and against looking
- a possible confrontation with the sun himself
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thanks a bunch! i actually have a lot more ideas. this concept gels well with the way i think. it's great especially for a magical realist story, which is what i'm aiming for with the full thing
Excellent job. Really oppressive soundscape (in a good way) and great writing.
Can't wait to play the full version ! There is a bit of a rythmic penibility with the appearance of the dialogs but, oh boi, they are very well written !